Daily Run
One seed a day. Everyone plays the same board, three attempts per ticket.
An arcade shooter under the sea, built for the Solana Seeker.
Made for 
Practice is free. The Daily Run is the ranked one: the same waves for everyone, a ticket in SKR, and the week's best players paid by the program itself.
One seed a day. Everyone plays the same board, three attempts per ticket.
Server co-signed, one best per player per day, replaced only by a better run. The chain never accepts a score the server did not replay.
Monday settlement, straight to the winners' wallets. Empty places roll forward.
Campaign for the story. Eight champions with abilities and seventeen looks for Octopi — bought for SKR, won from the reef bosses, or worn by verified Seeker owners. The Tide brings you back when the reef takes your last life.
Octopi follows your finger and fires on its own. Real screens from the release build.












Sixty levels. Every wave is a different silhouette of crabs, every reef brings a new kind of crab, and every reef ends with a boss. From the sixth reef the veterans arrive with skills of their own, and some waves are alive: they rotate, split and reform as you thin them.

The invasion began in the kelp.
Regen
Armored legions on the coral.
Shield
Sunlight turned into a rain of fire.
Sunfire
Red water, no sun. Its crabs' shots hit twice as hard.
Rage
Beyond the last light. Win here, and the ocean is free.
Freeze
The ocean was free for one tide. Then the old guard rose from the drowned fort, shields first.
Bulwark
Cold water, colder orders. The Castellan grows his walls out of the sea itself.
Crystals
Gold buys crews, and the Corsair has plenty of both. Sink the crew, keep the loot.
Boarding
The Tyrant does not aim. He chooses where you may stand.
Stormlanes
The last of them studied you the whole way down. Every trick you own, he owns too.
MirrorColour is kind. Every reef brings a new one into the waves; from reef 6 the veterans wear coral on their shells.

The rank and file of every wave.

A shell that takes two hits.

Fires twice as often as the rest.

One shot of its costs two lives.

Three hits, and a quick trigger.

A rune shield eats the first hit and grows back.

Its aura makes the crabs around it fire twice as often.

Slow bubbles that swallow your shots.

A charge that bursts into four at your depth.

Brings the fallen back. The wave rages when it dies.

Tickets, the shop, the Tide's revives. Nothing else to buy or bridge.
No keys in the app. The wallet signs and sends; the server only co-signs what it has checked: a replayed score, a Seeker token read on mainnet.
One token, one player. It unlocks the SEEKER badge on Home and on both boards, and the Seeker look for Octopi.
No claim step. One Anchor program holds the tickets, the records, the weekly pools, the shop and the Tide.
Mobile Wallet Adapter · SIWS · Token-2022 extensions · Anchor · deterministic replay core shared by the phone and the server
SKR
10Android 7 or newer, made for the Solana Seeker. Signed with the project's release key. Runs on Solana devnet with a test SKR mint for now; mainnet comes next.
Package xyz.seainvaders.app · version 1.3.0 (versionCode 8) · install from your file manager, then connect a Seeker or Phantom wallet.
The app is not on Google Play yet, so Play Protect may say it has never checked apps from this developer. Tap “Install anyway” in that dialog; “OK” cancels the install.